Past event: The Game Quality Forum

The only event to bring together QA, Localisation and Player Community professionals in one unique forum

Driving Quality, Culture and Colaboration for the Global Baming Community

Creating a studio that drives positive culture, diversity and inclusivity has never been more essential. As more and more people turn to gaming as a primary source of entertainment, a strong and diverse culture is vital both to attracting the top talent who can drive up game quality, and to building a user experience that is nothing less than exceptional.
 
Join us for a joint three-day programme is supported by three function-specific streams, designed to give QA, Localisation and Player Community professionals everything they need to deliver a next-generation gaming experience.
 
There's nowhere else you need to be this Summer - join us in Amsterdam to take your quality to the next level!

Delivering Content and Networking for Three Key Functions:

  • Quality Assurance
  • Localisation
  • Player Community

Driving Positive Culture and Cross-Functional Collaboration for the Global Gaming Community

  • Attract top gaming talent and enhance the impact of your brand by driving diversity and inclusion right across your workforce
  • Participate in dedicated session streams for QA, localisation and player community, and build your cross-functional skills with plenary sessions led by King, Deep Silver and Paradox Interactive
  • Maximise user experience by finding ways for your teams to influence early-stage development and by integrating QA across the product lifecycle
  • Build genuinely user-friendly player communities that reduce the burden on your support teams and eliminate player toxicity across your platforms
  • Drive your growth as an indie studio and compete against AAAs by learning how to effectively apply your budget and grow your infrastructure

2022 Speakers

  • David King, Director of Technology, Electronic Arts
  • Tormod MacLean, QA Lead, PUBG Corporation
  • Adrian Maroiu, Automation Architect, EA
  • Chris Howell, Senior QA Manager, Gram Games
  • Bogdan Dancu, Director of QA, GamePoint
  • Prodipto Roy, Director of QA, ProbablyMonsters
  • Mark Barney, Vice-President of Operations, FireflyWorlds
  • Chelsea Curran Adams, Director of QA, Epic Games
  • Christopher Jeansson, Community and Growth Director, Nibiru Software AB
  • Fabian Reich, Chief Marketing Officer, Nibiru Software AB
  • Peter Gerson, Senior Manager - Player Support, Keywords Studios
  • Nazih Fares, Head of Communications and Localisation, The 4 Winds Entertainment
  • Andrew Alfonso, Localisation Director, Capcom
  • Lauren Wade, Head of Community Management, Kolibri Games
  • Alexander Eichinger, Head of Community Management & Customer Care, Build a Rocket Boy
  • Laureline Petit, Manager, Community Relations, Paradox Interactive
  • Stephanie Lord, Senior Global Community Manager, Deep Silver
  • Berta Perez Garcia, Localisation Manager, Blizzard Entertainment
  • Romana Benkova, Senior Community Manager, Pixel Federation
  • Diana-Mihaela Bunoiu, Senior QA Specialist, King
  • Prakash Venkatesh, Senior QA Manger, Zynga
  • Simon Sandrock, QA Manager, Dovetail Games
  • Omar Miranda, Localisation Producer, Riot Games
  • Cédric Legentil, QA Lead, Virtuos
  • Lisa Sidorova, Localisation Manager, TinyBuild
  • Karl Cederslätt, QA Manager, Paradox Interactive
  • Salma Alshoufi, Localisation manager, MENA MOBILE
  • Ekrem Atamer, Lead Community Manager, Funcom
  • Tracy Wang, Localisation Specialist, Lilith Games
  • Brigitte Brylla, Community Communications Manager, Travian Games
  • Raisa Kullberg, Localisation Manager, Funcom
  • Matthew Hurry, QA Specialist, Factory 42
  • Thomas Nicholas, QA Manager, Supermassive Games
  • William Easton, Head of FutureGames, FutureGames
  • Krister Cederland, Head of Education Game Programming, FutureGames
  • Clara Parona, Head of Education Game Design, FutureGames
  • Jingyu Zhang, Globalization Manager, King
  • Kamil Gawelda, Lead QA, Carbon Studio
  • Kira Tverskaya, Communications specialist, -
  • Marie Daniel, Ambassador, Women in Games
  • Benjamin Seifert, Senior Director of QA and Engineering, Epic Games
  • José Trujillo, Community Manager, iGP Games
  • Jeffrey Otterspoor, Director of Community Operations, GamePoint
  • Lucienne van Bokhorst, Global Influencer & Community Manager, Prime Matter
  • Ness Piper, Senior Producer, Bungie
  • Tiago Lisboa Peralta, Localisation Specialist, Sports Interactive
  • Linn-Marie Edlund, Ambassador, Women in Games
  • Neil Long, Senior Director, Global Player Support, PTW
  • Teddy Bengtsson, Founder, RoundTable Studio
  • Nee Nguyen, Global Head of Player Communities, PTW
  • Julian Eriks, Community Manager Benelux, Emerging Markets & LATAM, Bethesda Softworks
  • Victor Alonso Lion, Director, Localization, PTW
  • Bogdan Puiu, Lead UX Researcher, Quantic Lab
  • Dan Marshall, UX Researcher, Quantic Lab
  • Mariana Magda Mesu, UX Researcher, Quantic Lab
Workshops: 28th June 2022
Conference: 29th–30th June 2022

Please fill in your name and email to receive the Conference Agenda of this event.

Venue

Hilton Amsterdam Airport Schiphol
Schiphol Boulevard 701, 1118 BN
Schiphol, Amsterdam, Netherlands
TEL: +31 20 710 4000

Group Rate: €239 per night, excluding applicable taxes and fees Reservation Method: Reserve your room by clicking on the reservation link.

Click on Special Rates and insert Group Code “GIQPC”. We have reserved a selection of rooms at a discounted group rate, subject to availability.

Please note: We will never recommend, approve or appoint any third party rooming service to act on our behalf. Please be extremely wary if you are approached by any such companies.
Event details
Organizer : IQEU
Event type : Conference
Reference : ASDE-23622