Past event: Game Quality Forum Global

Network, Share and Learn at the Only Forum Dedicated to Uplifting Game Quality

The team is proud to announce the return of the Game Quality Forum to Amsterdam this year, reformulated into the inaugural Game Quality Forum Global. For the first time, we are bringing together industry leaders from around the world to discuss all aspects of the quality lifecycle, from development, to release, to live support.

Development of our favorite releases has increasingly become internationalised, as large teams across multiple continents work on the same releases. As such, to ensure quality is emphasised in such a system requires all members to recognize the synergy that must exist between each role. To ensure we are consistently exceeding player expectations, it is critical each function is communicating openly to work together to both retain existing, and welcome new players.

As we enter the seventh year of the Game Quality Forum, it's important we recognise the wonderfully supportive community that has been with us from the outset, that have helped to build and enrich our conference. We also continue to welcome many new members to the quality community, who come ready to share their deep experiences and insights, helping enrich our growing community. This June, we look forward to welcoming everyone, both old and new, to Amsterdam.

Covering Every Aspect Of Game Quality Across 3 Dedicated Streams

  • Quality Assurance - With case study led presentations from experts such as Tahir Khan, QA Director, Natural Motion Games, and Kamil Gawelda, Senior QA Engineer, Artifex Mundi, GQF Forum takes you through what best practise Quality Assurance looks like.
  • Localisation - Hear how localisation heads and directors such as Tamara Tirjak, Senior Localisation Producer, Frontier Developments are overcoming the current challenges in the market
  • Player Support - Join player support champions as we tackle issues such as Live Service, Service Transformation and Communication.

2019 Early Confirmed Speakers

  • Guillaume Desjardins, Dev Testing Lead, Ubisoft
  • Michelle Mangio, Director of Product Quality, Amazon
  • Alexander Andelkovic, Senior Agile Testing Lead, King
  • Casey Al-Kaisey, Chief Marketing Officer, Ninjas in Pyjamas
  • Tahir Khan, QA Director, Natural Motion Games
  • David King, Technical Director, Electronic Arts
  • Cole Tufts, QA Lead, Riot Games
  • Gabriel Tendera, Lead QA Tester, Techland
  • Vojtech Schubert, Localisation Producer, Bohemia Interactive
  • Juney Dijkstra, Lead Producer, Soedesco
  • Tamara Tirjak, Senior Localisation Manager, Frontier Developments
  • Bruce Wei, Director of Quality Technology, Tencent
  • Chen Lin, Localisation Project Manager, King
  • Nicolas Nottin, Head of Community Development, Flare Games
  • Dave Mitchell, QA Director, CCP Games
  • Paddy Zhao, International QA Lead, Tencent
  • Natalie Gladkaya, Director of Localisation, Plarium
  • Rudolg Thomas Inderst, International Community Specialist, Koch Media
  • Stephen Beier, Executive Producer, Travian Games
  • Sebastian Jung, EMEA Community Manager, PUBG Corporation
  • Sandra Kolb, Head of Publishing Services, Flare Games
  • Michael Larsen, Test Lead, RETO MOTO
  • Alfonso Villar, CEO, Playspace
  • Mark Barney, Producer, FireflyWorlds
  • Chris Howell, Principal QA Engineer, Natural Motion Games
  • Kamil Gawelda, Senior QA Engineer, Artifex Mundi
  • Andres Nummi, Player Support Manager, Playspace
  • Gareth Weatherley, Lead Game Master, Kakao Games
  • Jeff Gratton, Director of Operations, Goodbay Technologies
  • Teddy Bengtsson, Founder, Roundtable Studio
  • Quinn Barbuta, QA Manager, Guerrilla Games
  • Robert Denton Bryant, Director, Video Game Development, St. Edward's University
  • Jeffrey Ottersporr, Director of Community Operations, Gamepoint
  • Winston Wong, President - Asia, Pole to Win International
  • Olivier Deslandes, VP Audio & Translation, Pole to Win International

2019 Advisory Board

  • Stefan Posthuma, Senior Director of Engineering, Electronic Arts
  • Arnaud Messager, Senior Director, Localisation QA, Pole to Win International
  • Tulay McNally, Senior Development Director, EA DICE
  • Ghulam Khan, Head of QA & Localisation, SEGA
  • Christian Moriz, International Production Director, Koch Media
  • John Pompei, Head of Player Experience, Electronic Arts
  • Sebren Green, Head of QA, Riot Games
  • Mike Kim, Localisation Director, Tencent
Interactive Focus Day - 25th June 2019

Conference Day One - 26th June 2019

Conference Day Two
- 27th June 2019

Please fill in your name and email to receive the Conference Agenda of this event.


Postillion Convention Centre
Paul van Vlissingenstraat 8, 1096 BK
Amsterdam, Netherlands


Postillion Convention Centre
Paul van Vlissingenstraat 8
Amsterdam 1096 BK
Phone: +31 (0) 20 820 44 10

Travel and accommodation are not included in the conference fee; however we have a block of discounted bedrooms at the hotel. Please use the link below to book and use the following discount code: QPC@PHAM

Room rates are EUR174.00 inc breakfast ex city tax per night.

Please note: We will never recommend, approve or appoint any third party rooming service to act on our behalf. Please be extremely wary if you are approached by any such companies.
Event details
Organizer : IQEU
Event type : Conference
Reference : ASDE-20335