Game Quality Forum 2024

Quality Assurance | Localozation | Community & Support

June 25-27, 2024 - Amsterdam, Netherlands

Welcome to the Game Quality Forum!

Delivering a World-Class, Player-Centric Gaming Experience

The past year has undoubtedly been eventful for the gaming industry. We've witnessed expansive growth in the industry as a whole, changing player demographics with the increase in number of gamers globally and the rise of casual gamers. Exciting innovations like AI, meanwhile, are enhancing the gaming experience and propelling us forwards. Alongside these advancements, though, we've also encountered challenges including industry shifts causing the need for skillset adaptations, and some turbulence across game studios of all sizes.

Industry shifts might bring hurdles, but we see them as an opportunity to spark innovation and refine our skills. What better place to collaborate on how to do this than at GQF! Game Quality Forum not only helps us to tackle these challenges through presentations, panels and interactive discussions, but it also is the only event to bring together primarily the post-dev community and give us a platform to share ideas to make our voice heard, prove our value, and bring back actionable takeaways to improve the processes in our companies. These challenges span across AAA studios and indie studios, and being able to bring everyone together at this yearly forum allows us to form connections with those in the same boat, as well as those we can learn from!


These presentations were very well-rehearsed, there was a lot of story-telling and they were incredibly helpful reminders of why we work in games and what this can bring to others

Localisation Project Manager, CCP Games

There were a ton of great speakers bringing their expertise to the table. I appreciated the diversity in backgrounds, experiences, and companies, and very much hope to continue seeing that group expand even more in the future

Lead Community Manager, Creative Assembly

GQF is always a very valuable event. This year, I have particularly appreciated the mentorship programme that happened on the first day, but also how detailed many of the presentations have been. All speakers have been very open when discussing their processes and solutions. I've come back to work with a long list of ideas to implement in my team

Head of QA and Localisation, Dovetail Games

2024 Speakers:

  • Carla Condemi de Felice, Head of Localisation and QA, Dovetail Games
  • Estelle Bailly, Localization Director, Hi-Rez Studios
  • Fiene Ziegler, Senior Community Management Specialist, InnoGame GmbH
  • Jana Csanyi, Community Management Lead, Pixel Federation
  • Jo Scott, Player Support Manager, Small Giant Games
  • Katerina Florinskaya, Head of Localization, Strikerz
  • Marina Ilari, CEO, Terra Localizations
  • Mike Kim, Localization Director, Kong Studios
  • Sara Supply, Head of Player Support, Small Giant Games
  • Tamara Tirjak, Head of Localization, Frontier Developments
  • Albin Wallin, Test Automation Engineer, Paradox Interactive
  • Alcir Marques, Localisation Manager, Jagex
  • Clément Ruggeri, Senior Community Manager, NetEase Games
  • Denis Ivanov, Head of Localization, Belka Games
  • Ekaterina Zaytseva, Senior Localisation Manager, Frontier Development
  • Evgeny Kolev, QA Manager, SEGA
  • Fahim Mostafa, QA Manager, Creative Assembly
  • Florian Rohde, Community and Player Support Lead, YAGER
  • Gabriel Tissot-Ritchot, Studio Quality Director, Ubisoft
  • Henning Lube, Director QA and Processes, Sviper GmbH
  • Jennifer O’Donnell, Localization Director, Capcom
  • Kelvin Plomer, Senior Director of Games Operations, Jagex
  • Maja Kosiol, Senior LQA Manager, Ten Square Games
  • Matthew Humphrey, Senior QA Specialist, IO Interactive
  • Minerva Fontes, Technical Localisation Manager, Frontier Developments
  • Nicholas Kay, Art Director, TransPerfect
  • Oliver Hildenbrandt, Live Producer, YAGER
  • Richard Banic, Community Management Craft Owner, Pixel Federation
  • Robert Gutierrez, Co-Founder, GameDriver
  • Sebastian Huzik, QA Manager, IO Interactive
  • Shane Evans, Co-Founder, GameDriver
  • Wouter Van Vugt, EMEA Communications &Community Engagement Senior Director, Bandai Namco Europe
  • John Pompeii, Senior Vice Preident, Arise Gaming
  • Simon Sandrock, QA Manager, Team17
  • David Bos, CTO, 5CA
  • Nicoletta Mura, Operations Director, 5CA

Please fill in your name and email to receive the Conference Agenda of this event.

Venue

Novotel Amsterdam City
Europaboulevard 10, 1083 AD
Amsterdam Netherlands

We have a discounted bedroom block for our attendees at a rate of €199 inc VAT and including breakfast.
Please book here