Live Service Gaming Summit 2025

The 2nd Annual Industry Conference focused on Live Service Gaming across PC, Console, and Mobile

September 9-10, 2025 - London, United Kingdom

Welcome to the 2nd Annual Live Service Gaming Summit

The way studios approach everything from monetisation, backend engineering, IP, new solution integration, studio set ups, and more is dictated by quickly evolving live service trends. Live service games can be goldmines, but without proper launch prep, they can flop fast and cost studios millions.

Following the sold-out success of the inaugural Live Service Gaming Summit, we're thrilled to return and bring together top leaders from AAA and indie studios to tackle key technical and operational challenges in live service gaming. At this year's summit, dive into advanced LiveOps strategies, cutting-edge backend solutions, and player-focused game design and monetisation techniques. Discover how AI and automation are revolutionising art creation and localisation processes.

Walk away with actionable insights, valuable industry connections, and strategies to future-proof your live service games.

New for 2025: Master the Full Lifecycle of Live Service Games

Build, Operate, Evolve - This year at the LSG Summit, we're introducing a brand-new stream dedicated to game development, design, and performance optimisation. Dive deep into the full lifecycle of Live Service Gaming , from building and launching, to operating, optimising, and sustaining live games for long-term success.

Stream 1 - Game Development:
Game Design, Game Development, & Performance Optimisation

This new development stream gets to the technical core of live service games. Covering everything from localisation, art, UX/UI, and level design to backend infrastructure, it explores the essential building blocks of successful titles. Through case studies, panels, and fireside chats, learn best practices for launching, refining, and scaling games that attract and retain players.

Stream 2 - Game Operations:
Acquisition, Engagement, & Monetisation

Packed with case studies, fireside chats, and panels, this stream tackles what keeps live service games thriving in a competitive market. Learn how to evolve your LiveOps strategy, maximise IP value, and master modern monetisation. Get expert advice on sunsetting or repositioning titles while protecting quality, resources, and community trust, ideal for operational leads ready to future-proof their portfolios.

A Look Back: What Happen At LSG Summit 2024?

  • 250+ Attendees
  • 80+ Speakers
  • 8 Sponsors
  • 50+ Sessions


The Live Service Gaming Summit brought together top talent, covering all aspects of Live Operations, Monetization, and the technology needed to make their endeavours possible. It also offered fantastic networking, making it a great event for anyone in the live service gaming industry.

Product Development Manager, GamePoint

I found the conference to be extremely informative and am pleased a colleague found it and raised the opportunity to the business. I'm hopefully taking back some learnings and ideas that we will be able to use to improve our own processes and products.

Senior Game Engine Developer, Tombola

The Live Service Gaming Summit was a great event, that fits our needs and market today. It was good to have a space to connect in this specific topic that often gets looked over at other events!

Head of Studio, InnoGames

The summit was a great event, small enough to allow for great conversation and networking between sessions yet allowing for talks bringing insights on an ever-changing industry. Will come back.

Senior Director of Live Operations, Rovio

2025 Speakers

  • Natallia Pershyts, Publishing Product Director - World of Tanks Blitz, Wargaming
  • Michael Schade, CEO & Co-Founder, ROCKFISH Games
  • Sergei Vasjuk, Director of LiveOps, Wargaming
  • Matthew Laurence, Engagement Director, Avalanche Studios Group
  • Tamara Tirják, Head of Localisation, Frontier Developments
  • Poiasnyk Pavlo, Director of LiveOps Department, Plarium
  • Roman Bachilo, UX Director Scopely
  • Elisa Olmedo, Associate Production Director, King
  • Tomas Rawlings, Vice President, Sumo Digital Ltd
  • Harris Kaldis, Head of Product, FM GAMES
  • Vladimir Tortsov, Live Operations Director, CD PROJEKT RED
  • Lily Zhu, Senior Technology Product Manager, Tencent
  • Muhsin Yaramis, Customer Experience Program Management Director of Global Publishing, Ubisoft
  • Nick Poole, Chief Executive, UK Interactive Entertainment
  • Dimo Dimov, Vice President Live Games, Gameloft
  • Agnes Pinter, Senior Director of Production, Product Madness
  • Mykola Akulov, Principal Lead Monetization Designer, Outfit7
  • Joel Edström, CEO, The Gang Studios
  • Yvonne Cunningham, Associate Development Director, DPS Games
  • Bernardo Fernandes, Development Director II, Kabam
  • Matthieu Burleraux, Senior Director of Live Operations, Rovio Entertainment - Part of SEGA
  • Francesca Passoni, Product Marketing Manager, Paradox Interactive
  • Neil Alphonso, Studio Creative Director, Splash Damage
  • Matt Cavanagh, Lead of Live Services, Rare Ltd
  • Neil Alphonso, Studio Creative Director, Splash Damage
  • Joyce Stikkelman, Product Development Manager, GamePoint
  • Alex Perkins, Art and Technical Art Director, Avalanche Studios - Liverpool
  • Oliver Wauters, Lead Game Designer, Glowmade
  • Sergei Solokhin, Principal Animation Engineer, Build A Rocket Boy
  • Jade Ostle, Live Ops Manager, Glowmade
  • Kazimierz Luska, VP of Game Engineering, Tripledot Studios
  • Milos Stojakovic, Senior Director of Game Design, Outfit7
  • Ewa Dacko, Localization Team Lead, Ten Square Games
  • Michael How, Lead Level Designer, Sledghammer Games
  • Zorbey Canturk, Associate Product Director, King
  • Liam Wiltshire, Head of Payments & Compliance, Tebex
  • Rachele Doimo, Art Director, Square Enix
  • Maurício Juliano dos Santos, Game Designer, Kolibri Games
  • Anita Szegedi, Senior Game Producer,Fortis Games
  • Mario Savovski, Senior Game Designer, Kolibri Games
  • Christina Begerska, Senior Product Manager, Lightspeed Studio
  • Lee McNeil, Founder and Director, Tebex
  • Louise Roberts, Monetisation Lead, Rare Ltd
  • Viktor Stankov, Production Director, Gameloft
  • Andréane Meunier, Live Services Studio Operations Principal Lead, Sony Interactive Entertainment
  • Al Hibberd, CEO & Founder, Pixel Helix
  • Louise Marchant, Brand Director, Ubisoft
  • Robin Astrom, Co-Founder and Chief Executive Officer, Wehype

Please fill in your name and email to receive the Early Agenda of this event.

Venue

Novotel London West
1 Shortlands, W6 8DR
Hammersmith, London, United Kingdom

Novotel London West is a stylish 4-star hotel in the heart of Hammersmith, West London, offering the perfect base for both business and leisure travelers. eed a side quest? Stroll along the scenic River Thames or loot some premium finds at Westfield London, one of Europe’s largest shopping destinations. With easy access to West London’s top attractions, Novotel London West is the perfect base to power up your stay!

Reservation Method: Reserve your room by clicking on this reservation link. We have reserved a selection of rooms at a discounted group rate, subject to availability.
Event details
Organizer :IQEU
Event type :Conference
Attendance :Physical Event
Reference :ASDE-25469