Welcome to the 2nd Annual Live Service Gaming Summit
The way studios approach everything from monetisation, backend engineering, IP, new solution integration, studio set ups, and more is dictated by quickly evolving live service trends. Live service games can be goldmines, but without proper launch prep, they can flop fast and cost studios millions.
Following the sold-out success of the inaugural Live Service Gaming Summit, we're thrilled to return and bring together top leaders from AAA and indie studios to tackle key technical and operational challenges in live service gaming. At this year's summit, dive into advanced LiveOps strategies, cutting-edge backend solutions, and player-focused game design and monetisation techniques. Discover how AI and automation are revolutionising art creation and localisation processes.
Walk away with actionable insights, valuable industry connections, and strategies to future-proof your live service games.
New for 2025: Master the Full Lifecycle of Live Service Games
Build, Operate, Evolve - This year at the LSG Summit, we're introducing a brand-new stream dedicated to game development, design, and performance optimisation. Dive deep into the full lifecycle of Live Service Gaming , from building and launching, to operating, optimising, and sustaining live games for long-term success.
Stream 1 - Game Development: Game Design, Game Development, & Performance Optimisation
This new development stream gets to the technical core of live service games. Covering everything from localisation, art, UX/UI, and level design to backend infrastructure, it explores the essential building blocks of successful titles. Through case studies, panels, and fireside chats, learn best practices for launching, refining, and scaling games that attract and retain players.
Stream 2 - Game Operations: Acquisition, Engagement, & Monetisation
Packed with case studies, fireside chats, and panels, this stream tackles what keeps live service games thriving in a competitive market. Learn how to evolve your LiveOps strategy, maximise IP value, and master modern monetisation. Get expert advice on sunsetting or repositioning titles while protecting quality, resources, and community trust, ideal for operational leads ready to future-proof their portfolios.
A Look Back: What Happen At LSG Summit 2024?
250+ Attendees
80+ Speakers
8 Sponsors
50+ Sessions
The Live Service Gaming Summit brought together top talent, covering all aspects of Live Operations, Monetization, and the technology needed to make their endeavours possible. It also offered fantastic networking, making it a great event for anyone in the live service gaming industry.
I found the conference to be extremely informative and am pleased a colleague found it and raised the opportunity to the business. I'm hopefully taking back some learnings and ideas that we will be able to use to improve our own processes and products.
The Live Service Gaming Summit was a great event, that fits our needs and market today. It was good to have a space to connect in this specific topic that often gets looked over at other events!
The summit was a great event, small enough to allow for great conversation and networking between sessions yet allowing for talks bringing insights on an ever-changing industry. Will come back.
2025 Speakers
Natallia Pershyts, Publishing Product Director - World of Tanks Blitz, Wargaming
Michael Schade, CEO & Co-Founder, ROCKFISH Games
Sergei Vasjuk, Director of LiveOps, Wargaming
Matthew Laurence, Engagement Director, Avalanche Studios Group
Tamara Tirják, Head of Localisation, Frontier Developments
Poiasnyk Pavlo, Director of LiveOps Department, Plarium
Roman Bachilo, UX Director Scopely
Elisa Olmedo, Associate Production Director, King
Tomas Rawlings, Vice President, Sumo Digital Ltd
Harris Kaldis, Head of Product, FM GAMES
Vladimir Tortsov, Live Operations Director, CD PROJEKT RED
Neil Alphonso, Studio Creative Director, Splash Damage
Matt Cavanagh, Lead of Live Services, Rare Ltd
Neil Alphonso, Studio Creative Director, Splash Damage
Joyce Stikkelman, Product Development Manager, GamePoint
Alex Perkins, Art and Technical Art Director, Avalanche Studios - Liverpool
Oliver Wauters, Lead Game Designer, Glowmade
Sergei Solokhin, Principal Animation Engineer, Build A Rocket Boy
Jade Ostle, Live Ops Manager, Glowmade
Kazimierz Luska, VP of Game Engineering, Tripledot Studios
Milos Stojakovic, Senior Director of Game Design, Outfit7
Ewa Dacko, Localization Team Lead, Ten Square Games
Michael How, Lead Level Designer, Sledghammer Games
Zorbey Canturk, Associate Product Director, King
Liam Wiltshire, Head of Payments & Compliance, Tebex
Rachele Doimo, Art Director, Square Enix
Maurício Juliano dos Santos, Game Designer, Kolibri Games
Anita Szegedi, Senior Game Producer,Fortis Games
Mario Savovski, Senior Game Designer, Kolibri Games
Christina Begerska, Senior Product Manager, Lightspeed Studio
Lee McNeil, Founder and Director, Tebex
Louise Roberts, Monetisation Lead, Rare Ltd
Viktor Stankov, Production Director, Gameloft
Andréane Meunier, Live Services Studio Operations Principal Lead, Sony Interactive Entertainment
Al Hibberd, CEO & Founder, Pixel Helix
Louise Marchant, Brand Director, Ubisoft
Robin Astrom, Co-Founder and Chief Executive Officer, Wehype
Please fill in your name and email to receive the Early Agenda of this event.
Venue
Novotel London West 1 Shortlands, W6 8DR Hammersmith, London, United Kingdom
Novotel London West is a stylish 4-star hotel in the heart of Hammersmith, West London, offering the perfect base for both business and leisure travelers. eed a side quest? Stroll along the scenic River Thames or loot some premium finds at Westfield London, one of Europe’s largest shopping destinations. With easy access to West London’s top attractions, Novotel London West is the perfect base to power up your stay!
Reservation Method: Reserve your room by clicking on this reservation link. We have reserved a selection of rooms at a discounted group rate, subject to availability.